GESIS Data Catalogue - Study ZA5246
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ZA5246: GameStat - Longitudinal Data on the Use of Computer- und Video-Games in Germany 2011-2013

Citation Citation
Quandt, Thorsten; Festl, Ruth; Breuer, Johannes; Scharkow, Michael; Kowert, Rachel (2017): GameStat - Longitudinal Data on the Use of Computer- und Video-Games in Germany 2011-2013. GESIS Data Archive, Cologne. ZA5246 Data file Version 1.0.0, doi:10.4232/1.12813
Study No.ZA5246
TitleGameStat - Longitudinal Data on the Use of Computer- und Video-Games in Germany 2011-2013
Current Version1.0.0, 2017-6-19, doi:10.4232/1.12813
Date of Collection01.03.2011 - 25.04.2013
Principal Investigator/
Authoring Entity,
Institution
  • Quandt, Thorsten - Westfälische Wilhelms-Universität Münster
  • Festl, Ruth - Westfälische Wilhelms-Universität Münster
  • Breuer, Johannes - Westfälische Wilhelms-Universität Münster
  • Scharkow, Michael - Westfälische Wilhelms-Universität Münster
  • Kowert, Rachel - Westfälische Wilhelms-Universität Münster
Categories Categories
  • Communication, Public Opinion, Media
  • Person, Personality, Role
  • Group
Topics Topics
  • 5.1 Leisure, tourism and sport
  • 12 Psychology
  • 13 Social stratification and groupings
Study No.5246
TitleGameStat - Longitudinal Data on the Use of Computer- und Video-Games in Germany 2011-2013
Other Titles

    Current Version1.0.0, 19.06.2017, 10.4232/1.12813
    Date of Collection
    Principal Investigator/ Authoring Entity, Institution
    • Quandt, Thorsten - Westfälische Wilhelms-Universität Münster
    • Festl, Ruth - Westfälische Wilhelms-Universität Münster
    • Breuer, Johannes - Westfälische Wilhelms-Universität Münster
    • Scharkow, Michael - Westfälische Wilhelms-Universität Münster
    • Kowert, Rachel - Westfälische Wilhelms-Universität Münster

    Abstract
    Categories
    • Communication, Public Opinion, Media
    • Person, Personality, Role
    • Group

    Topics
    • 5.1 Leisure, tourism and sport
    • 12 Psychology
    • 13 Social stratification and groupings

    Content

    DatasetNumber of Units: 5084
    Number of Variables: 708
    Data Type: SPSS
    Analysis System(s): SPSS, Stata
    Availability ExplanationC - Data and documents are only released for academic research and teaching after the data depositor’s written authorization. For this purpose the Data Archive obtains a written permission with specification of the user and the analysis intention.
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    Errata in current versionnone
    Version 1.0.0
    (current version)
    2017-6-19 first archive edition doi:10.4232/1.12813
    Publications
    • Domahidi, E., Breuer, J., Kowert, R., Festl, R., & Quandt, T. (2016). A longitudinal analysis of gaming- and non-gaming-related friendships and social support among social online game players. Media Psychology. Advance online publication. doi:10.1080/15213269.2016.1257393
    • Breuer, J., Kowert, R., Festl, R., & Quandt, T. (2015). Sexist games = sexist gamers? A longitudinal study on the relationship between video game use and sexist attitudes. Cyberpsychology, Behavior, and Social Networking, 18(4), 197-202. doi:10.1089/cyber.2014.0492
    • Breuer, J., Vogelgesang, J., Quandt, T., & Festl, R. (2015). Violent Video Games and Physical Aggression: Evidence for a Selection Effect Among Adolescents. Psychology of Popular Media Culture, 4(4), 305-328. doi:10.1037/ppm0000035
    • Kowert, R., Vogelgesang, J., Festl, R., & Quandt, T. (2015). Psychosocial causes and consequences of online video game play. Computers in Human Behavior, 45, 51-58. doi: 10.1016/j.chb.2014.11.074.
    • Scharkow, M., Festl, R., Vogelgesang, J., & Quandt, T. (2015). Beyond the ´core-gamer´: Genre preferences and gratifications in computer games. Computers in Human Behavior, 44, 293-298. doi: doi:10.1016/j.chb.2014.11.020.
    • Breuer, J., Festl, R., & Quandt, T. (2014). Aggression and preference for first-person shooter and action games: Data from a large-scale survey of German gamers aged 14 and above. Communication Research Reports, 31(2), 183-196. doi:10.1080/08824096.2014.907146.
    • Domahidi, E., Festl, R., & Quandt, T. (2014). To Dwell Among Gamers - Investigating The Relationship Between Social Online Game Use And Gaming-Related Friendships. Computers in Human Behavior, 35, 107-115. doi: 10.1016/j.chb.2014.02.023
    • Kowert, R., Domahidi, E., & Quandt, T. (2014). The relationship between online video game involvement and gaming-related friendships among emotionally sensitive individuals. Cyberpsychology, Behavior, & Social Networking, 17, 447-453. doi:10.1089/cyber.2013.0656
    • Kowert, R., Festl, R., & Quandt, T. (2014). Unpopular, overweight, and socially inept: Re-considering the stereotype of online gamers. Cyberpsychology, Behavior, and Social Networking, 17(3), 141-146. doi: 10.1089/cyber.2013.0118.
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